Ashes of the Empire

Storming the Tower
Session 4 Recap

Recap 4

Summary:



  • The heroes arrive at the base of the square tower but find the drawbridge sealed tightly. After some investigation, however, they locate an alternate entrance.

  • Once inside the tower they find a small prison, free those within, and find some new allies.

  • Rather than using the stairs, the heroes throw a grapple to the roof and climb the exterior of the tower to the roof. Once there it is a simple matter to break into the top floor.

  • The top floor of the tower is empty of defenders, but contains many items of interest as well as some treasure.

  • The heroes descend to the middle level of the tower and discover Tethis as well as his fiendish guardians.

  • The adventurers kill the guardians and manage to overload Tethis’ defenses during his attempt to escape, causing an explosion that costs the villain his life.
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All Aboard
Session 3 Recap

Recap 3

Summary:



  • The heroes fight their way to the bottom-most deck of the Scorpion and rescue Larissa Greyward

  • They soon discover that Scorpion wasn’t the only ship Tethis had in port, his other Barracuda was docked several blocks north. When they get there, though, it had already set sail.

  • Anlow offers the use of his ship, the Coral Rose, and her crew. They agree and set off after Tethis but lose the ship amongst the rocky shoals south of Renfall.

  • After discovering that the Barracuda never made it to the other side of the dangerous rocks and reefs, the PCs go ashore south of where they lost the ship and head north looking for the ship.

  • The heroes come across a hidden cove and dock with the Barracuda. They head to the docks and find a rocky path heading into the mountainous terrain to a squat square tower.

  • Fighting off the first of what is assumed to be many guards, the party heads up into the mountains towards the tower.
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The Chase
Session 2 Recap

Recap 2

Summary:



  • PCs leave Kingswood and head east for the road to Woodsedge.

  • Once in Woodsedge the PCs track the Night’s Hand mercenaries to an abandoned inn only to discover someone else found them first, took Larissa Greyward, and killed the mercenaries.

  • As the party investigates the scene, they discover that the leader of the Nights Hand was not quite dead. Before he expires he gives a name to their attacker. Tethis.

  • The PCs also discover a note from someone identified by the letter “N” that mentions a brother that Larissa is supposed to have.

  • Inside the abandoned inn the PCs are attacked by a group of infernal assassins. They win but the inn is set afire during the fight.

  • The PCs head to Renfall and locate an information broker by the name of Anlow. Anlow tells the PCs that Tethis, also known as Tethis The Red, keeps a ship named Scorpion docked in town as well as the signal to get the gangplank lowered to enter.
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Missing in Midriver
Session 1 Recap

Recap 1

Summary:



  • Traveling on a river barge the PCs are attacked by bandits.

  • PCs arrive in town of Midriver and meet merchant Silas Greyward and his companion Mr. Burke.

  • Silas’ daughter, Larissa, was kidnapped when one of his barges was attacked, and he needs the PCs to find out where she is and bring her home.

  • PCs try to talk to the two other survivors, but one is a drunken fool who saw nothing, and the other, the first-mate, is in jail for a murder he claims he didn’t commit.

  • Needing the first-mate Rowan’s help to find the ambush site, they manage to break him out of the town jail and learn the kidnappers are a mercenary group known as Night’s Hand.

  • The PCs follow the river and Rowan to the ambush site. They head north into the woods, tracking the mercenaries to their camp while Rowan heads upriver to try and find out what he can about why Larissa Greyward was kidnapped.

  • The PCs come across the rear-guard at the camp and defeat them, but the leader has already left days ago with Larissa.
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