Ashes of the Empire

Like Rats in A Maze
Session 13 Recap

Recap 13

Summary:



  • The heroes decide that they need to enter Vor Rukoth and set about getting some last minute information about the layout and dangers of the ruins.

  • Satisfied that they have gotten all the information they can for now, the heroes make the 4 hour walk to the walls of Vor Rukoth. Outside the gates, they decide to try contacting Thoma once more and use a Spirit Fetch to initiate contact. They also determine, from the time it seems to take the fetch to get to him, that he is deeper in the ruin than they first thought.

  • A bit later, Thoma initiates a sending to Oolmo telling the party that he has “re-thought our arrangement”. The party replies, asking him if he needed extraction to which he says that he is “starting to hit my stride” and advises the party to not enter the city because it is too dangerous for them. Enraged, the party resolves to enter anyways, seeking a route to the slave pits thinking to get some information.
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The Refuge
Session 12 Recap

Recap 12

Summary:



  • With the assistance of their goblin captive, the heroes made their way safely through the area surrounding Briar Glen without incident and continued their way south towards Vor Rukoth.

  • A short way outside of the settlement of Coyote’s Refuge the party were attacked by a group of orcs, slavers from the Bloodspear clan. The battle was well fought on both sides, but the heroes prevailed in the end.

  • Finally the party arrived at Coyote’s Refuge. The Refuge, as the locals refer to it, is more of a tent city with only 3 permanent buildings. The rest are tents representing various adventuring companies or merchant houses looking to find treasure and riches within the ruins of Vor Rukoth.
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Moving South
Session 11 Recap

Recap 11

Summary:



  • Since the day was getting long and the sun was to set soon, the party decided it best to make camp within the slaughtered village of Briar Glen. They located the soundest-looking building they could find, the mayor’s residence across the village square from the tavern where Naught was spending the night, and cleared the dead bodies from the area.

  • Safely barricaded within the building, the adventurers settled in to sleep. But, sleep, it would seem, would elude them just now. Mid-way through Geigan’s first watch a knock at the front door came – a desperate Naught on the other side claimed some things were skulking through the village.

  • Geigan woke the party and the watch began, each one peering out of a door or window trying to catch sight of these creatures in the light of the moon. Thrumvok and Geigan soon caught sight of them – humanoid figures creeping about, flitting from shadow to shadow.
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Crime of Opportunity
Session 10 Recap

Recap 10

Summary:



  • The heroes make their way out of the woods and come to an old trading road heading east to west. After getting their bearings, they head towards the village of Briar Glen. Within a short distance, they come across a man named Naught, a resident of the village.

  • Naught tells the heroes that something has happened to the village, apparently on the very same day the attack took place on Southride. Naught awoke after an all-night drunk to discover the village under attack from the undead. He and the blacksmith’s apprentice managed to make it out alive. The party soon learns that Naught ins’t exactly telling the truth, that he in fact killed his friend in order to make good his escape.

  • The party takes custody of Naught and heads towards Briar Glen. On the outskirts they find the cottage of the “old raven lady” a local resident who lives as a recluse at the edge of the village. As the heroes approach she speaks with Thrumvok, noting how she had been waiting for him, to which he nods knowingly.
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The Frozen Heart
Session 9 Recap

Recap 9

Summary:



  • Moving deeper into the heart of the wood, the party discovers a central clearing with a whirling vortex of energy at it’s center. Within the energy, a woman stands, the same fey they faced underneath the Golden Scale temple.

  • The woman, via telepathy, tells the party that she is Velara one of the guardians of the wood and that she has linked her life-force to that of the wood in order to try and stave off the corruption of the infernal host; a valiant effort but one that is likely to fail in the end.

  • The party also discovers that it was not her that attacked the wards in the basement of the Golden Scale temple, but rather her twin sister Leyanal who seems to have made a deal with the devils – one that would see the woods saved at the expense of releasing the evil creatures upon the rest of the world.
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Into The Fire
Session 8 Recap

Recap 8

Summary:



  • The adventurers come out of the basement tomb and discover that the town guard have had a rough time of it while they were below and set out to assist in the clean-up.

  • Once the remaining infernal creatures have been cleaned out of the town, the party returns to the Golden Scale where the severely wounded head of the order tells them that although the wards have been restored there exists some sort of drain on it. Oolmo, being particularly adept at matters arcane, is able to get a sense of the location of the drain – to the south, possibly in the Devil’s Woods.

  • The adventurers then set out into the heart of the Devil’s Wood to look for the source of the drain. Meanwhile, Thoma reports via magical sending that he is well on his way to the south and the ruins of Vor Rukoth; the party tells him to stall best he can.
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Assault on Southride
Session 7 Recap

Recap 7

Summary:



  • The party awakens and meets Remora for breakfast. She tells them that the head of their order has asked to meet with them to see how The Golden Scale can help them in their quest. The town’s mayor is also there with his new bride and he might also be able to assist.

  • While en route to the Golden Scale temple streaks of fire light up the sky as large fireballs land a midst the town’s buildings. People scream as some of those fireballs were actually hollow and contained infernal creatures within. The town guard responds as best they can, while Remora rushes to the temple to restore the wards before the town is overwhelmed.

  • The heroes follow Remora into the temple to discover the head of the order lying near death near the altar and the town’s mayor dead nearby covered in rime frost. A trapdoor to the cellars below lies open and the mayor’s new bride nowhere to be seen.
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Collateral Damage
Session 6 Recap

Recap 6

Summary:



  • Back in Tengara the party meets with dragonborn again and hand over Thoma to be used as a decoy in place of Larissa Greyward.

  • The heroes visit the merchant company which used to move money and messages between Larissa’s mother and her son, hoping to find clues as to his location. They meet with his son Tavon Webb, who promises to search through his father’s records to see if he can find anything, but when they return a few days later, he has been unsuccessful.

  • Next the party attempts to contact the local thieve’s guild, The River Rats, to seek an exchange of information. They meet with a high-ranking member of the guild who offers to seek out information about the family name of Varrik for them. He tells them to return in a few days time
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Welcome to Tengara
Session 5 Recap

Tengara

Summary:



  • The heroes take a trip to the neighboring fishing village, Brightwater, to hire some locals to man their newly-acquired ship.

  • Once the ship is properly provisioned and manned, the heroes set sail for the city of Tengara and leave Thoma behind to defend the tower.

  • As they disembark onto the city docks, the PCs are ambushed by some local thieves. Once defeated, they discover that the attack was meant for Tethis’ people and not them.
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Storming the Tower
Session 4 Recap

Recap 4

Summary:



  • The heroes arrive at the base of the square tower but find the drawbridge sealed tightly. After some investigation, however, they locate an alternate entrance.

  • Once inside the tower they find a small prison, free those within, and find some new allies.

  • Rather than using the stairs, the heroes throw a grapple to the roof and climb the exterior of the tower to the roof. Once there it is a simple matter to break into the top floor.

  • The top floor of the tower is empty of defenders, but contains many items of interest as well as some treasure.

  • The heroes descend to the middle level of the tower and discover Tethis as well as his fiendish guardians.

  • The adventurers kill the guardians and manage to overload Tethis’ defenses during his attempt to escape, causing an explosion that costs the villain his life.
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